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I remember the hype behind Sonic the Hedgehog 3 like it was yesterday! The 16-bit Sonic games are some of my favorite games of all time and Sega went all in with this one. It was so big that it had to be split into two games for crying out loud! Today I am going super-fast as I take a look at one of the finest platform games the Sega Genes/Mega Drive has to offer.

This Time The Stakes Are Super High!

So I hate this game not because I was scared but when I tried leave it just showed an image and then it kicked me out of the game i'm not sure if this was a virus or not but as soon as I got kicked out the to black bars on the side were still there and weird an kind of creepy music was playing when i was in the menu of my computer so I had to restart my laptop 2 times so please if anyone can. Adobe Cs3 Keygen Free Download Sonic Exe 3 Download Cracked Steam Failed To Initialize Gta Engine H07d C Manual Install 2380.exe Sharper Image Digitize For Embroidery Free Software Mac Convert Qbb File To Excel 3ds Max 2010 Utorrent Software Apple Serial Number Lookup How To Properly Make Crack Cocaine.

Talking about the “story” of this game is rather hard. You see to get the complete experience you need Sonic & Knuckles as well. However, Sega went all in with this one. Once again Robotnik is causing trouble. However, he is being assisted by Knuckles who thinks that Sonic is bad, not to mention there is now a giant Chaos Emerald as well. It is crazy stuff and things just feel much “larger” in scale than in the previous Sonic games.

Getting It All Out Of The Genesis

The visuals of Sonic the Hedgehog 3 are some of the best that the Genesis has to offer. The leap from Sonic 2 to this is just staggering and it is one aspect of the game that does not get talked about enough for me. Each of the zones has its own style, but the amount of details and scope of each one is amazing. From the lush jungles of Angel Island to the wackiness of Carnival Zone to the breathtakingly cold Ice Cap Zone. Each section of the game has its own theme and style.

Go Hedgehog!

The soundtrack is amazing as you would expect from a Sonic game. While we all know that the tunes from the first game are classics. If I had to pick a favorite soundtrack from the Sonic series hands down it would be Sonic the Hedgehog 3. There has always been the rumor that Michael Jackson had something to do with this. I do not know for sure if that is true (I like to think it is) what I can tell you for sure is that the music in this game is awesome!

Short, But Sweet

The biggest complaint that most people and myself have about this game is the length. It is far too short! They give you a save game feature which is cool, but I feel this was really there for Sonic & Knuckles. While the game is very short, the levels are rather large, there is a new mini-game, and getting those Chaos Emeralds is as tough as it has ever been. So yes, you can get through the game fairly quickly, but the fact is this game is amazing from start to end.

Sonic controls just like he always has done. There are some new things added to the game. Tails is much more useful this time around and if you are stuck being player 2 and you have to be Tails, it is much more enjoyable. The biggest difference in the gameplay is the power-ups. Now Mario can no longer judge Sonic for a lack of power-ups as Sonic has some of his own. He can use a fire shield that can make him burst forward in a flame ball! A water bubble that lets him breathe underwater and bounce, he can also use a magnetic shield that will attract rings. These are a lot of fun to use and they let you take a hit before you lose your rings.

Look we all know that Sonic the Hedgehog 3 is only half the experience of what Sega intended. However, even without Sonic & Knuckles locked on this is a truly amazing platform game. It is a bit on the short side, but from start to end this is one hell of a thrill ride and it is the perfect challenge for those of us who had mastered Sonic 1 and 2.

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Final Score

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Pros:

  • The graphics are amazing
  • Each of the 6 zones feels unique
  • I loved the new power-ups
  • The game is very challenging
  • One of the best soundtracks the console has to offer

Cons:

  • It technically is only half a game
  • It is a bit on the short side
Sonic
Overall rating: 9

Overview

Round

Marking his 10th anniversary in an already distinguished career, Sonic the Hedgehog makes his triumphant return to the Dreamcast. Joining him are his faithful friends, Tails and Knuckles, for what promises to be another exciting adventure.

It seems Sonic's wily old adversary Dr. Robotnik (AKA Eggman) has once again harnessed the power of the Chaos emeralds. Blowing half of the moon apart, he threatens the nations of the world: 'Fall under my rule or be destroyed.' All seems lost since Sonic has been captured by the military because they think he's gone bad. Unbeknownst to everyone is the appearance of the mysterious black hedgehog 'Shadow.' Shadow possesses the same abilities as Sonic and, along with the she-bat 'Rouge,' has allied himself with Robotnik in an all out blitz to rule the world. Can no one stop this insidious gang of hooligans? Of course someone can. It's Team Sonic!

Of course, this being a Sonic game and moving progressively forward, you can play as the bad guys and defeat Sonic and his cohorts. How dare that rodent stop you, Eggman! With an I.Q. of 270, the world should realize it's better off under Robotnik's rule. Recruiting the sinister Shadow was not only a stroke of genius, but also an excellent way to frame that accursed prairie dog. Shadow can match Sonic, move for move, freeing Robotnik up to complete his weapon of mass destruction. He must not fail this time.

And so the die is cast. Play as the good guys or play as the bad guys -- either way, get ready to reacquaint yourself with an old friend.Gameplay, Controls, Interface

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In the timeline of videogames, few have experienced the success or staying power of_ Sonic_. Spanning 10 years and three systems (Yes, Sonic made it to the ill-fated Saturn) each game has marched forward in terms of graphics and gameplay. Sonic Adventure 2 (SA2) is no exception. Those of you (about 1.5 million) who played the first Sonic Adventure (SA1) will instantly feel right at home with the setup. SA2 is viewed from the third person perspective with the action typically coming straight at you. And with the controls geared to the more simple end of the spectrum, no one should have a problem picking up a controller and jumping into the game.

Unlike SA1, the sequel's storyline is much more linear. But also unlike the other Sonic games, if you play the one player story mode you can select whether or not you want to be good or evil. It's essentially different sides of the same coin with each character being matched up against their doppelganger. Both Sonic and Shadow are speedsters, so their play is on the action stages involving fast paced blistering speed. Tails and Dr. Robotnik each drive a type of mech that shoots, so their stages are more geared to destroying enemies and navigating mazes. Knuckles the Echidna and Rouge the Bat are both after the shards of the master emerald, so their stages involve climbing, digging and hunting up the pieces. Again, like I said, the game is more linear and the stage rotation is played by doing one stage as Shadow then Eggman then Rouge (assuming you selected the bad guys). I liked this type of play as it constantly made things new each time it rolled around. There's even a stage where you drive a racecar in an attempt to catch the President's limo -- completing this stage opens the hidden racing game, which can be accessed at the title screen.

Of course what Sonic title wouldn't be complete if you didn't rescue cute and fuzzy animals throughout the game. This leads me to another point. This game has a ton and I do mean a TON of hidden things. Mini games, hidden icons and possibly characters from previous Sonic games. I noticed in the Jail stage that Big the Cat was locked in a cell. I couldn't figure out how to get him out, but I'm sure there's a way. To me, in an adventure type game of this caliber, I expect lots of goodies like this and I was not disappointed.

Additionally, it should be noted that there were upgrades of a sort in the game: shoes to make you run faster, boosters for hovering, pick nails for digging into the ground. It kinda gives a slight RPG feel to the game as you will need to find these items in order to progress. Granted, it wasn't too terribly difficult to locate them, but I felt it gave the game a little more weight. And of course there's the standard icon: rings, a shield bubble, TVs with free lives in them, fast feet, and the new ring magnet. Finding these items has also evolved -- now items are located under the lip of cliffs, buried in the ground or in the walls and hidden darn near everywhere. One of the lasting appeals to the Sonic games is the multiple paths you can take in order to finish a stage. While the more common and obvious paths rewards you with rings, those strange off the beaten paths yield increased danger but the rewards are always worth it.

After completing each stage, you are given a letter grade based on the time taken to complete the level and how many rings have when you finish the stage. Letter grades are ultimately placed there to allow for replay ability. The best grade I could mange was a 'B' and I only did that once. Did I mention there are over 150 stages and goals to complete? This game is massive.

On the negative side, while all of Sonic’s stages flow well and come off playing smoothly, Tails’ and especially Knuckles’ stages often have awkward camera angles and objects that obscure your vision. This (of course) always happens at the most inopportune times, resulting in your death. Frankly, I was disappointed in this obviously glaring defect in what I consider to be an upper echelon game. Connected to this was the fact you can pull the triggers and the camera would rotate around the character... sometimes. Typically this will only worsen the already sketchy camera angles, as it will automatically return to its original position when you let go of the trigger. This was the reason why SA2 was not scored in the 90’s.

Levels were designed to take full advantage of the Dreamcast’s power and color schematics. Each level looked vastly different, with great depth and detail. I was in awe the first time I played as Knuckles in the Halloween Nightmare level. SA2 is a game that deserves to be played on the big screen with its awesome look and phenomenal scope.

Lastly, SA2 continues in the vein of Chao breeding. Chao being little creatures you find, nurture and groom in the virtual land that is the Sega VMU. You can also play several Chao games on your VMU while on the road. I personally only played the Chao game a little, as it does not affect the overall game.

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Multiplayer

SA2 has a two-player mode that allows you to play head to head against the characters’ arch enemy. This includes a racing level that must be unlocked.

Graphics

In a word: Impressive. Graphics don’t come much better then this on any system right now. And with its 60 frame per second speeds, the screen never lags while keeping all objects looking crystal clear. It’s a true testament to what the Dreamcast can do.

Audio

While the game sounds come through the surround sound beautifully, I can’t help but think the voice acting could be improved upon. I’d like to see a Sonic game with the Japanese voices left in, since they put the English translation on the screen anyway. Either way, Tail’s voice is too whiney while Shadow’s voice isn’t quite mean or sinister enough. It’s not bad in relative comparison, but again the voices could be better.

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Bottom Line

Here is another gem in the Dreamcast library. I beat up the camera angle a little bit, but that doesn’t mean you can’t make it past those odd situations. In all actuality, SA2 is an excellent purchase title in what will ultimately be a limited number of Dreamcast games released this year. Anyone of any age will enjoy this game if for no other reason than the rocket fast Sonic/Shadow levels and excellent graphics.

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Overall rating: 8